Curse of Strahd
Dungeons & Dragons 5.5e (2024 rules)Ongoing campaign
Beginners welcome
I’m Storm, better known as ElStormeo. I run D&D for the moments that stay with you: a desperate stand, an unexpected friendship, a ridiculous plan that somehow works.
Expect vivid places, people worth caring about, and choices that change what happens next. I put care into the maps, music and preparation so we can pay attention to each other when we play.
Bring curiosity and a character you want to discover. We’ll give them something worth showing up for.
I’m drawn to gothic fantasy: old houses, dangerous bargains, complicated monsters, and ordinary people trying to keep a little warmth alive. There’s room for tenderness in that darkness, and plenty of room for laughter. A terrible joke can belong at the same table as a conversation everyone quietly leans in to hear.
Your character’s promises, friendships and fears give me things to build with. The people you meet have lives beyond the next quest. Someone might remember your kindness; someone else might have good reason to fear you. Your decisions leave a mark.
Expect dangerous opponents, terrain you can use and opportunities for teamwork. A clever escape, a well-timed rescue or an unexpected negotiation can be as satisfying as a spectacular finishing blow. I aim to make the situation clear, respect the rules we’re using and let a successful plan change what happens.
If you’re new, describe what you want to attempt in plain language. I’ll help you find the relevant options and make the next step clear. Accents and elaborate speeches are optional. You can grow into your character at your own pace.
I’m looking for players who listen, share the spotlight and care about what happens beyond their own turn. Bring a bold idea, an awkward hero, a character with something left to prove—or simply a willingness to join in.
Your promises, relationships and decisions give the campaign its shape. I build opportunities around what your character cares about, then follow what happens when those priorities meet people with lives and loyalties of their own.
Each game lists its schedule, equipment requirements, content notes and safety practices. Read these before requesting a seat.
Game times in Adelaide
Dungeons & Dragons 5.5e (2024 rules)Ongoing campaign
Beginners welcome
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A valley beneath a vampire’s shadow. Mist encloses dark forests, shuttered villages and old stone. Above it stands Castle Ravenloft. Shelter is precious, trust has consequences, and a small act of kindness can become the beginning of resistance.